Personally, I found the Neverwinter Nights 2 campaign (about to finish it and start Mask Of The Betrayer) much more enjoyable by playing a character that can:
1. Fight in melee - because you often encounter groups of enemies up close; like they turn hostile after a conversation and because you don't have to rest after every encounter to replenish your spells.
2. Open locks, detect and disarm traps and identify items - because unlike in Neverwinter Nights, items in chests will brake if you bash the chest open; because it's so much more convenient to not always having to switch characters every time you encounter a chest/door/trap and because you are not forced to restrict your party to those companions who can perform those tasks.
3. Use diplomacy or another talk skill - because the game only let's your main character do all the talking anyway.
I'm not sure how much of this is true for Mask Of The Betrayer, but I think I'll stick to those guidelines if I decide to make a new character for that expansion.
Actually, a cleric with the knowledge domain should probably also have an easy time, since they can do everything well - cast offensive spells (implosion, hammer of the gods), fight (cast extended 'divine power' to turn yourself into a fighting machine), heal, cast defensive spells, open locks ('knock' spell from the knowledge domain), find and disarm traps ('find traps' spell) and has diplomacy and lore as class skills.
On the other hand, I've heard that playing a spellcaster in Mask Of The Betrayer is not really recommend for a first playthrough, since you don't/can't rest as often as in the original campaign.
Bottom line: Play a class whose playstyle you enjoy the most.
For example, in the past I haven't had much fun playing clerics (like the one I posted above), despite them beeing very powerfull and despite me liking the flavor of the class, simply because I don't like having to rely on buffs and having to recast them after every rest. It's worse for arcane casters, so I stick to martial classes most of the time and have way more fun, even if they sometimes can be a bit weaker in comparison.
Oct 07, 2020 Category:Character builds - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more Chapter 17 Potential problems I haven't played through the campaign solo myself, though. Sorry to call you out on your lie, its impossible for you to have searched wiki and this site for the fighter/RDD/FB builds and not find them, they are so.
Neverwinter Nights 2 Best Class
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Neverwinter Nights 2 Best Build For Campaign Roblox
- Members of the Neverwinter Nine Source: Neverwinter Nights 2. The Neverwinter Nine were the personal bodyguards of Lord Nasher Alagondar, the leader of Neverwinter in the late years of the 14 th century DR. They later swore allegiance to his descendants, the Alagondar royal bloodline. The group was named after the nine guards of the founder of Neverwinter, Lord Halueth Never.
- 2) We are not getting Ranger for Evasion or 2-Weapon fighting. As a Frenzied Berserker we want to 2-Hand a weapon for Power attack and 1.5 STR bonus, not dual-wield. No, we are getting Ranger for two favored enemies, allowing Imp Favored Enemy and Favored Power attack on 2 enemies. This is a power attack build.
Neverwinter Nights 2 Best Build For Campaign Tactics
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